Terminology & More

Home » Rules and Guides » Terminology & More

There’s a lot of acronyms and jargon when playing a game as rich and diverse as D&D, which can be a little intimidating for a new player. Even old players sometimes need a refresher. Some of the key terms you’ll see used a lot are:

  • AC = Armor Class, how hard something is to land a hit on (roll to hit)
  • HP = Health Points, how much damage something can absorb
  • DC = Difficulty Class, how difficult something is to do (e.g. roll to avoid, roll to succeed)
  • Ability Score = the basic physical and mental statistics of your character
  • Save = a roll to avoid an effect
  • Check = a roll to succeed at a challenge or action
  • Modifier = the bonus to add to a dice roll, usually determined by the relevant Ability Score
  • Initiative = a roll to determine the order players and monsters take their turn (highest first)
  • Advantage = allows rolling dice twice and picking the best roll
  • Disadvantage = pick the lowest value of two rolls
  • Critical Hit = best possible attack roll, guaranteed hit and does extra damage

Useful online resources: