Crafting

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Common Equipment

The Downtime Revisited section of Xanathar’s Guide details how to craft mundane items like armor, weapons, and other non-magical gear. As long as you have proficiency with the necessary tools, the crafting will simply cost half the item’s average purchase price, and you can complete 50gp worth of crafting in a week – so a 400gp breastplate would cost 200gp and take 4 work-weeks to make. Characters can combine their efforts within reason to speed up the process (so 2 workers could complete a breastplate in half the time, 2 work-weeks).

Tool proficiencies required to craft (for both magical and mundane items) are listed in the following table.

ProficiencyItems
Herbalism kitAntitoxin, potion of healing
Leatherworker’s toolsLeather armor, belts, boots
Smith’s toolsArmor, weapons, shields
Weaver’s toolsCloaks, robes, gloves
Jeweler’s toolsAmulets, necklaces, rings
Woodcarver’s toolsWands, staffs, rods
Glassblower’s toolsVials, bottles, goggles
Cobbler’s toolsBoots, shoes
Alchemist’s SuppliesPotions, magic powders/oils
Arcana skillScrolls, tattoos
Firearms proficiencyFirearms, explosives

Healing Potions

If you are a druid or have proficiency with a Herbalism kit, you can brew up standard healing potions with a special price and timetable.

Healing potion typeTimeCost
Healing1 day25 GP
Greater healing1 workweek100 GP
Superior healing3 workweeks1,000 GP
Supreme healing4 workweeks10,000 GP

Magic Items

Standard Xanathar’s Guide rules use a formula and creature quest per magic item, so if you find or learn a formula to crafting an item on your adventures, it will require a harvested component (usually from a hostile creature) to complete. You would then need to find and acquire the required component before being able to spend the required gold and time on the crafting of the item (perhaps talk to your DM about setting out on a quest to find a particular component if that fits with your campaign). You can’t craft a magic item if you haven’t found or learned a formula for it already, if you don’t have the necessary tool proficiency from the table above, or if you aren’t at a high enough level yet.

For level 20 games like Escape, the formula is very simple. Since your character is at a very high level, we assume all components and formulae are readily available, but there’s a gold cost to acquire them, and you need to spend the standard time listed in Xanathar’s (in work-weeks per rarity). So the crafting formula equates the cost to exactly half the standard purchase price. Normal proficiency restrictions still apply. This pricing formula also applies to scribing scrolls (see below) and spells such as Fabricate, where you have to supply raw materials to power the creation of an item.

If the item is a single-use consumable item (e.g., potion, ammunition), then the time taken to craft it is half the usual time for that rarity, and the price is still half the merchant price.

RarityTime (Workweeks)Simple Formula
Common1merchant price/2
Uncommon2merchant price/2
Rare10merchant price/2
Very Rare25merchant price/2
Legendary50merchant price/2
Level 20 simple crafting formulae

Scribing Scrolls/Tattoos

Like crafting, scribing takes time, gold, and proficiency, and the price is linked to the merchant price for a spell scroll or spell wrought tattoo of equivalent level. You can produce a scroll or tattoo for half the purchase price if you know the spell and have proficiency in the Arcana skill. You must also supply any consumed material components the spell needs as an additional crafting cost.