Common Equipment
The Downtime Revisited section of Xanathar’s Guide details how to craft mundane items like armor, weapons, and other non-magical gear. As long as you have proficiency with the necessary tools, the crafting will simply cost half the item’s average purchase price, and you can complete 50gp worth of crafting in a week – so a 400gp breastplate would cost 200gp and take 4 work-weeks to make. Characters can combine their efforts within reason to speed up the process (so 2 workers could complete a breastplate in half the time, 2 work-weeks).
Tool proficiencies required to craft (for both magical and mundane items) are listed in the following table.
Proficiency | Items |
---|---|
Herbalism kit | Antitoxin, potion of healing |
Leatherworker’s tools | Leather armor, belts, boots |
Smith’s tools | Armor, weapons, shields |
Weaver’s tools | Cloaks, robes, gloves |
Jeweler’s tools | Amulets, necklaces, rings |
Woodcarver’s tools | Wands, staffs, rods |
Glassblower’s tools | Vials, bottles, goggles |
Cobbler’s tools | Boots, shoes |
Alchemist’s Supplies | Potions, magic powders/oils |
Arcana skill | Scrolls, tattoos |
Firearms proficiency | Firearms, explosives |
Healing Potions
If you are a druid or have proficiency with a Herbalism kit, you can brew up standard healing potions with a special price and timetable.
Healing potion type | Time | Cost |
Healing | 1 day | 25 GP |
Greater healing | 1 workweek | 100 GP |
Superior healing | 3 workweeks | 1,000 GP |
Supreme healing | 4 workweeks | 10,000 GP |
Magic Items
Standard Xanathar’s Guide rules use a formula and creature quest per magic item, so if you find or learn a formula to crafting an item on your adventures, it will require a harvested component (usually from a hostile creature) to complete. You would then need to find and acquire the required component before being able to spend the required gold and time on the crafting of the item (perhaps talk to your DM about setting out on a quest to find a particular component if that fits with your campaign). You can’t craft a magic item if you haven’t found or learned a formula for it already, if you don’t have the necessary tool proficiency from the table above, or if you aren’t at a high enough level yet.
For level 20 games like Escape, the formula is very simple. Since your character is at a very high level, we assume all components and formulae are readily available, but there’s a gold cost to acquire them, and you need to spend the standard time listed in Xanathar’s (in work-weeks per rarity). So the crafting formula equates the cost to exactly half the standard purchase price. Normal proficiency restrictions still apply. This pricing formula also applies to scribing scrolls (see below) and spells such as Fabricate, where you have to supply raw materials to power the creation of an item.
If the item is a single-use consumable item (e.g., potion, ammunition), then the time taken to craft it is half the usual time for that rarity, and the price is still half the merchant price.
Rarity | Time (Workweeks) | Simple Formula |
---|---|---|
Common | 1 | merchant price/2 |
Uncommon | 2 | merchant price/2 |
Rare | 10 | merchant price/2 |
Very Rare | 25 | merchant price/2 |
Legendary | 50 | merchant price/2 |
Scribing Scrolls/Tattoos
Like crafting, scribing takes time, gold, and proficiency, and the price is linked to the merchant price for a spell scroll or spell wrought tattoo of equivalent level. You can produce a scroll or tattoo for half the purchase price if you know the spell and have proficiency in the Arcana skill. You must also supply any consumed material components the spell needs as an additional crafting cost.