Feats

All prerequisites for Feats (race, class etc) must be met before taking a particular feat. There may be limits on Feats for certain game types or campaigns, but otherwise any of the following are approved:

  • Aberrant Dragonmark
  • Actor
  • Alert
  • Artificer Initiate
  • Athlete
  • Bountiful Luck
  • Charger
  • Chef
  • Crossbow Expert
  • Crusher
  • Defensive Duelist
  • Dragon Fear
  • Dragon Hide
  • Drow High Magic
  • Dual Wielder
  • Dungeon Delver
  • Durable
  • Dwarven Fortitude
  • Eldritch Adept
  • Elemental Adept
  • Elven Accuracy
  • Fade Away
  • Fey Teleportation
  • Fey Touched
  • Fighting Initiate
  • Firearm Specialist
  • Flames of Phlegethos
  • Gift of the Chromatic Dragon
  • Gift of the Gem Dragon
  • Gift of the Metallic Dragon
  • Grappler
  • Great Weapon Master
  • Gunner
  • Healer
  • Heavily Armored
  • Heavy Armor Master
  • Infernal Constitution
  • Inspiring Leader
  • Keen Mind
  • Lightly Armored
  • Linguist
  • Lucky
  • Mage Slayer
  • Magic Initiate
  • Martial Adept
  • Medium Armor Master
  • Metamagic Adept
  • Mobile
  • Moderately Armored
  • Mounted Combatant
  • Observant
  • Orcish Fury
  • Piercer
  • Poisoner
  • Polearm Master
  • Prodigy
  • Resilient
  • Revenant Blade
  • Ritual Caster
  • Savage Attacker
  • Second Chance
  • Sentinel
  • Shadow Touched
  • Sharpshooter
  • Shield Master
  • Skill Expert
  • Skilled
  • Skulker
  • Slasher
  • Spell Sniper
  • Squat Nimbleness
  • Strixhaven Initiate
  • Strixhaven Mascot
  • Svirfneblin Magic
  • Tavern Brawler
  • Telekinetic
  • Telepathic
  • Tough
  • War Caster
  • Weapon Master
  • Wood Elf Magic