All prerequisites for Feats (race, class etc) must be met before taking a particular feat. There may be limits on Feats for certain game types or campaigns, but otherwise any of the following are approved:
- Aberrant Dragonmark
- Actor
- Alert
- Artificer Initiate
- Athlete
- Bountiful Luck
- Charger
- Chef
- Crossbow Expert
- Crusher
- Defensive Duelist
- Dragon Fear
- Dragon Hide
- Drow High Magic
- Dual Wielder
- Dungeon Delver
- Durable
- Dwarven Fortitude
- Eldritch Adept
- Elemental Adept
- Elven Accuracy
- Fade Away
- Fey Teleportation
- Fey Touched
- Fighting Initiate
- Firearm Specialist
- Flames of Phlegethos
- Gift of the Chromatic Dragon
- Gift of the Gem Dragon
- Gift of the Metallic Dragon
- Grappler
- Great Weapon Master
- Gunner
- Healer
- Heavily Armored
- Heavy Armor Master
- Infernal Constitution
- Inspiring Leader
- Keen Mind
- Lightly Armored
- Linguist
- Lucky
- Mage Slayer
- Magic Initiate
- Martial Adept
- Medium Armor Master
- Metamagic Adept
- Mobile
- Moderately Armored
- Mounted Combatant
- Observant
- Orcish Fury
- Piercer
- Poisoner
- Polearm Master
- Prodigy
- Resilient
- Revenant Blade
- Ritual Caster
- Savage Attacker
- Second Chance
- Sentinel
- Shadow Touched
- Sharpshooter
- Shield Master
- Skill Expert
- Skilled
- Skulker
- Slasher
- Spell Sniper
- Squat Nimbleness
- Strixhaven Initiate
- Strixhaven Mascot
- Svirfneblin Magic
- Tavern Brawler
- Telekinetic
- Telepathic
- Tough
- War Caster
- Weapon Master
- Wood Elf Magic