Epic Class Boons

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Note this section is Archived – Epic Boons are not currently in use.

Reaching level 20 in a single class can provide additional benefits to a creature over and above the features granted by their class normally. Unless otherwise specified a boon lasts for 1 minute and can be activated as an Action once per Long Rest. These boons are optional and will only apply to certain games at the DM’s discretion, so check with your DM if they apply to a specific campaign or session.

  • Artificer: Tinker’s Sacrifice
    Drop 1 infusion and expend a 4th level spell slot to summon an Improved Shield Guardian
  • Barbarian: Defender’s Shield
    Rage within the duration can give +5 AC and advantage on STR/DEX/CON saves instead of damage resistance
  • Bard: Ultimate Inspiration
    Your Bardic Inspiration die becomes a d20 for the duration, give one to an ally or yourself as a BA (max one each) which can be added to one ability check, attack roll or saving throw
  • Cleric: Blessing of the Gods
    Use a Channel Divinity charge to give you and allies within 30ft a bonus of +5 to all rolls
  • Druid: Forest Companions
    Expend a 6th level spell slot to summon an Oak Ent or up to 3 familiar Beasts (Max CR 8 beasts, usual token limits apply)
  • Fighter: Ultimate Surge
    Reset Action Surge charges, any surges used within the minute include a free BA cast of Misty Step at the end of that turn
  • Monk: Cleansing of the Soul
    Burn 8 Ki points to gain the following for you or an ally:
    • remove one condition or status effect
    • heal to full HP
    • resistance to slashing/piercing/ bludgeoning damage plus one other type
    • 20 Temp HP
  • Paladin: Wrath of the Gods
    Expend a second spell slot for double Divine Smite to a maximum of 10d8 radiant damage, and gain +10 Temp HP per smite
  • Ranger: Favor of the Forest
    Grant yourself and allies within 30ft 10 Temp HP and advantage on one type of creature, extra 2d6 damage per hit on favored targets
  • Rogue: Ninja Attack
    If you hit with a sneak attack within the duration you become invisible at the end of your turn until the start of your next turnS
  • Sorcerer: Ultimate Meta-Magic
    Start with 5 extra sorcery points, you can use 3 meta-magic perks in one turn with normal point costs per perk applied
  • Warlock: Special Invocation Pact
    Sacrifice invocations (until your next Long Rest) to gain 10 Temp HP per invocation and restore Mystic Arcanum spell slots:
    • 3 invocations for 6th level arcanums
    • 4 invocations for 7th level arcanums
    • 5 invocations for 8th/9th level arcanums
  • Wizard: Arcane Upgrade
    Combine lower spell slots to regain expended higher level spell slots to the same slot level total (e.g. 2 + 3 + 4 + 5 to get 7 + 7), but you can only refill slots not create additional ones