The arena is our Player versus Player (PvP) battleground, where you can try out your latest build against other players’ creations, one-on-one or as part of a group battle.
Character Creation
We have 3 tier brackets you can enter:
- Level 5
- Level 12
- Level 20
For all tiers, the primary character creation rules are the same:
- Ability scores use Standard array or Point Buy (no rolling for stats)
- No Unearthed Arcana (UA) or Homebrew
- Tasha’s Cauldron character creation and bonus options are allowed
- Fixed Hit Point calculation method (DDB default, no rolling for HP)
- You start with Class + Background Equipment
- You get no starting gold and cannot sell or purchase anything
Character Classes
Banned Classes
- Chronurgy Wizard (Critical Role)
Amended Classes
- Cleric – Divine Intervention: Level 20 clerics have a 50% chance of succeeding. It can be used to cast any non-banned spell with a casting time of 1 action from any class list without concentration required.
- Moon Archdruid – Has four uses of their wild shape rather than an infinite amount.
Amended Feats
- Aberrant Dragonmark – You don’t get the optional boon at level 10+
Magic Items
You start with free magic items based on what Tier you play:
- Level 5:
- Two common magic items
- Two uncommon magic items
- One common or uncommon Consumable
- Level 12:
- One common magic item
- One uncommon magic item
- One rare magic item
- One Consumable up to rare rarity
- Level 20:
- One common magic item
- One uncommon magic item
- One rare magic item
- One very rare magic item
- One legendary magic item
- One Consumable of any rarity
- Your free magic items can be consumables
Banned items
- Potion of Giant Size
- Wave
- Bag of Devouring
- Gem of Brightness
- Bag of Beans
- Instant fortress
- Any item replicates the wish effect (Luck Blade, Ring of Three Wishes…)
- Artifacts
- Firearms, Guns, or Future Tech
Amended items
- Vorpal sword – Does not instantaneously kill PC but can instantaneously kill summons, polymorph, true polymorph, and shape change bringing the player back to their original form.
- Cube of Force – Is a legendary item.
- A broom flying – This is a rare item; furthermore requires to be held by one or more hands.
- Pixie dust – can be washed off by water (edited)
Spells
Banned Spells
- Wish
- Invulnerability
- Power Word Kill
- Power Word Stun
- Imprisonment
- Feeblemind
- Simulacrum
- Magic Jar
- Temporal Shunt
Amended Spells
- Plane Shift – Functions as Dimension door or Etherealness – Prismatic Wall – Is a concentration spell, furthermore passing through and remaining in the wall does harm even designated creatures(including the caster)
- Dispel Magic – Range: 60ft, requires you to see the target/area of effect
- Geas – Spell ends if the target is damaged or is the subject of a harmful spell
- Silvery Barbs – Consumes a 3rd level spell slot
- True polymorph – Range: Self
- Etherealness – Duration: Your constitution modifier rounds (edited)
If you are targeted by one of the following spells, you can choose to either attempt a saving throw or make a contested ability check (both players roll), choosing either your Constitution ability modifier or your spellcasting ability (against the caster’s spellcasting ability):
- Hold/Dominate Person/Monster
- Sanctuary
- Command
- (Mass) Suggestion
- (Tasha’s) Hideous Laughter
- Psychic Scream
- Bestow Curse
- Contagion
- Polymorph
- Eyebite
- Flesh to Stone
- Raulothim’s Psychic Lance
- Banishment-like spells and effects (edited)
Basic Rules
- The top of the map is 120ft, and the bottom of the map is 60ft underground
- Total CR of any additional tokens on the board per player (familiars, summons, etc.) must be less than or equal to your character level
- The maximum number of tokens per player is 6
- You will start on the ground regardless of flying/ swimming/ burrowing speed.
- Any magic items that require a command word or action to activate are considered inactive at the start of play.
- You cannot destroy magic items (it does not promote fun)
- At the start of play, describe what the opponent sees and what they might guess are magic items if they are apparent
House Rules
- Glancing Blows – If a to-hit roll matches your current AC, damage from the attack is halved.
- Drinking potions is an action or bonus action, your choice
- Rolling natural 20 is auto-success on attack roll/ability check/saving throw