May 2022 (D20 Rules Archive)

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This Page is an Archive – these rules are no longer in use

D20 Chaos On

D20 Chaos One-Shots are a chance to try out the very best characters against ridiculous odds. Every month the gauntlet is laid down to players to make a Level 20 build to group up and take on epic trials and god-like evil creatures. Are you up to the challenge?

Each themed event is spread over a week, with multiple sessions scheduled for different parties to face the challenge (usually 10 sessions, at least one per day, 6 players per session). In the weeks leading up to it each player can sign up to a single upcoming session, but in the final days players can opt to play in multiple session to fill in any gaps in the other parties as well.

There are two main types of event – Chaos Escape (challenges vary between low-combat puzzle/sneaky problems to high-combat arena clashes and Boss battles) and Chaos Towers (either Attack or Defences style, but high-combat all the way).

Character and Magic Item rules change each time to keep things interesting, but expect level 20 with a range of powerful items (always wanted to try that particular Legendary?) and a big pile of gold to spend!

Create your character sheet in D&D Beyond using the campaign link supplied in the discord Rules channel, which will allow you to select from all officially published races and classes. Unless specifically excluded in a particular month (for example due to theme) content from any any official published Wizards of the Coast DnD 5e book (including Critical Role) can be used in the one-shot, for magic items, races, classes etc.

Basic Build

  1. Players make a Level 20 Character
  2. Standard Array or Point Buy 
  3. HP is Fixed Formula
  4. No Homebrew or Unearthed Arcana except what I provide for the specific theme
  5. Players will use the Variant Encumbrance rules
  6. Players start with the Gold Buy option (roll for gold, no starting equipment)
  7. Players start with the following
    • 5000 Extra Gold
    • 3 Magic items of any rarity except Artifacts
    • 10 workweeks of downtime

Approved Sources

  1. All Official Races are approved for use except for Custom Lineage and Variant Human
  2. All Official Sub-Races are approved for use including Critical Role variants
  3. All Official Backgrounds are approved for use including Custom Backgrounds
  4. All Official Classes are approved for use including Critical Role classes
  5. All Official Sub-Classes/Archetypes are approved for use including Critical Role sub-classes
  6. Multiclassing is allowed
  7. Tasha’s Cauldron Customize your Origin and Optional Class features are approved
  8. All Official Feats are approved for use except Aberrant Dragonmark and Lucky
  9. All Official Spells are approved for use except Wish, Simulacrum, and Shield
  10. Players will be given one free Feat with every race
  11. All Official WOTC Books are approved for magic items, summons, and familiars
  12. Players may select Themed Homebrew Feats, Backgrounds, or Items provided by me in place of their normal selections

Magic Items & Crafting

  1. Cannot attune to more than one magic item of the same name (+1/+2 count as the same)
  2. Any Item attuned to a creature under your control (Familiars, Companions, etc.) counts against your character’s limit of 3 attuned items
  3. Any Magic Items that give you free flight (broom, carpet) must use an attunement slot
  4. Players can use their downtime for the following
    • Use Gold to buy mundane equipment, healing potions, spell/crafting components
    • Craft 1 Magic Item (non-consumable) up to Rare rarity
    • Craft up to 3 Consumable Magic Items up to Rare rarity
  5. Firearms or Future tech cannot be used except for my themed items where appropriate
  6. Players may choose only one Spell Gem
  7. Players who use the following items will have tweaks made to the items
    • Broom of Flying requires holding on with one hand while in the air
    • Blackstaff has no Master of Enchantment feature
    • Potion of Giant-Size can only affect non-magical weapons
    • Spell Gems require the spell’s normal casting time when the gem is used (acts as a reusable scroll)
    • Dragon Masks can only heal from damage dealt by a hostile creature (no friendly fire or terrain damage)

Gameplay Tweaks

Please be mindful of other players and don’t use strategies that will significantly limit them being able to participate or have fun. To keep the game running as quickly and smoothly as possible, the following extra rules apply to our level 20 games:

  1. Players may have a max of your Proficiency Bonus tokens under your control on the board (6 for level 20)
  2. Players will not be given a Short or a Long Rest during the event
  3. No spell effects can be active at the start of the game, anything cast during downtime will have expired unless it has an indefinite duration (until dispelled)
  4. Divine Intervention can only be used to heal creatures you can see using their own hit dice
  5. An Artificer can only choose oneReplicate Magic Item” Infusion
  6. Players can’t use Mythic or Legendary Actions from a creature’s stat block (Legendary Resistances are ok)
  7. Magic items are always absorbed into a Shape changed or Wildshaped form unless the new form is the same size class and has the same size body part (e.g. hand/head) as your original form
  8. Cannot trade, sell or share magic items, or team up for crafting (only share healing potions)
  9. Leftover gold can be donated to the party
  10. Player Characters may use their Hit Dice as a free action for the following effects
    1. Heal themselves or an ally within touch range
    2. Add to any attack, save, or check roll made by a player
    3. Subtract from any attack, save, or check roll made by the DM
    4. Hit Dice effects do not stack with any other add/subtract effect on dice rolls

Dark Souls

Optional higher challenge mode, request this when signing up so your character can be rolled for you:

  • half starting gold (2500 gp)
  • half downtime (5 workweeks)
  • Random rolled race/variant from same list
  • Random rolled class and subclass/archetype
  • Random rolled ability scores
  • Random rolled background (or your pick from any custom Theme ones if available)